In 2015, a high-resolution 17 layer 3D geological model was created in Petrel software as part of AGS OFR 2015-07 “Investigation of Odours and Emissions from Heavy Oil and Bitumen in the Peace River Oil Sands Area: 3-D Geological Modelling and Petroleum Geochemistry”. This Petrel model was converted to a simplified 6 layer Minecraft world in 2017. The Peace River Minecraft World layers were converted to STL-format files so they could be downloaded and printed by others.
This dataset consists of 6 STL-format files representing select geological intervals in the Peace River area of Alberta. The vertical exaggeration is 50 times and the actual geospatial representation encompasses an area of approximately 240 km x 270 km to a depth of 3 km.
A high-resolution 3D geomodel built in Petrel was simplified from 17 layers to 6 layers and converted into a Minecraft world.
The layer data were exported from Minecraft in STL format and then resized down to a width of 130 mm. Any incomplete objects or non-manifold edges within the STL files were repaired.